💡Game Concept

Pixudi is a traditional race board game built on the blockchain technology. Players compete with each other to, for example, collect the max count of stones (available on event boards Searching for dragon stone) by overcoming obstacles that come their way and completing missions. While the concept of the game is pretty old, the technologies used to implement it are cutting-edge:

  • Roll the dice is based on a smart contract to ensure full random;

  • All in-game items are NFTs minted on our partner blockchains;

  • Each purchase, win and loss are on-chain transactions.

Pixudi combines 2 business models: Free-to-Play and Play2Earn. It means that players don't need to pay any money to start playing but they can earn cryptocurrency by landing on the leaderboard or other ways. There is no Pay-to-Win mechanics but players who spend their tokens in the game, for example on Mystery Packs containing in-game assets, get an easier start and more opportunities to earn tokens, such as participating in paid games with prize pools or tournaments.

Seasonal game events change every 2-3 months. There can be more than one event happening at the same time, but not less. During each event, players enjoy its special benefits such as new boards, characters, Mystery Packs, mechanics, etc. For example, the 1st event to launch will be the Searching for the Dragon Stone where users will have to find a dragon stone hidden in the jungle to save the last dragon. In the end of an event, those participants who score the most event points will be rewarded.

Each game board has its own scenario. It basically is a map with 70-100 reference points. About 30% of those points are complicated by events. There are different kinds of events:

  • Good events: "Move X steps forward", "Additional dice roll", "You found a Mystery Chest! It is now in your inventory";

  • Bad events: "Move X steps back", "Skip the next move", "You're cursed! You can't take more than 3 steps forward until you break the curse";

  • Mixed events are complicated events and users need to roll the dice to define the outcome of them. For example: "Roll the dice. If you score 1-3, something good happens. If you score 4-6, something bad happens".

As a result, the players are not obligated to use their money but are highly motivated to do so.

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