# 统计

### 健康 :heart:

健康是对玩家有多活力的度量。 击中时删除。 当健康用完时，球员被认为死了并失去了决斗。

### 智力 :sparkles:

智力越高，玩家的法术力越多。 需要使用魔法攻击，对敌人造成更多伤害。 当玩家用完法力时，n失去了使用魔法攻击的能力。

### 运气 :game\_die:

运气减少了错过的机会，并增加了魔术攻击的关键机会。

### 敏捷 :fire:

运气也是如此，但仅用于通常的攻击。

### 防御 ⚔

角色的防守越高，球员造成的伤害越少。

### 力量 :muscle:

力量在进攻时增加对敌人的伤害。


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