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  • Introduction
    • 💡Game Concept
    • 🔎Market Outlook
    • đŸŽ¯Purpose of this Litepaper
    • 🔮Ranks
    • 💎Ingems
    • ✨S1 Mystery Packs
    • ⚓S2 Mystery Packs
    • 👑Dive into the world of Pixudi
    • đŸ•šī¸Game process & Rules
  • tutorials
    • ❓Second Board: Enigma of Lost Ships
    • đŸ“ĻPurchasing and opening Mystery Packs
    • 🎮Games
    • 👤Profile
    • 🚅Wallet creation
      • â˛ī¸NEAR
      • 🎾NEO
      • đŸ•ļī¸SKALE, Velas, Oasis, Avalanche (Metamask)
    • âš”ī¸Duels
  • Blockchain features
    • 🎲Dice Roll
    • đŸ”ŗNFT In-game Items
    • đŸ§œâ€â™€ī¸NFT Marketplace and Flea Market
    • 🌠DAO
    • âš™ī¸Game API
    • 🤖Momuro Engine
    • 🎁Bonus for buying whitelist cards
  • GAMEPLAY
    • đŸĒGame Process
    • đŸ•šī¸Game Preferences
    • 💰Ways to Earn
    • 🧙Player Progression
    • 🔮Mystery Packs
    • đŸŽĒEvents
      • đŸ”ļSearching for Dragon Stone
    • 🍹Potions
  • Events
    • 🐲Searching for the Dragon Stone 2023
      • 💠Spaces
      • 👤Characters
        • 👐Arms
        • 👕Bodies
        • 🤠Hats
        • đŸ—Ŗī¸Heads
        • đŸĻĩLegs
        • 🤛Left Tools
        • 🤜Right Tools
        • ⚡Stats
      • đŸĒ„Items
    • â˜ƒī¸Christmas Collection
      • 👤Characters
        • 👐Arms
        • 👕Bodies
        • 🤠Hats
        • đŸ—Ŗī¸Heads
        • đŸĻĩLegs
        • 🤛Left Tools
        • 🤜Right Tools
        • ⚡Stats
    • ⚓Enigma of Lost Ships 2024
      • 💠Spaces
      • 👤Characters
        • 👐Arms
        • 👕Bodies
        • 🤠Hats
        • đŸ—Ŗī¸Heads
        • 🤛Left Tools
        • 🤜Right Tools
        • ⚡Stats
      • đŸĒ„Items
  • TOKENOMICS
    • đŸŽ›ī¸Tokenomic Model
    • đŸĒ™$XUDI Token
    • â˜„ī¸Token Allocation
  • BUSINESS MODEL
    • 🌴Free-to-Play
    • 💸Play and Earn
    • 🔁Monetization
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  1. GAMEPLAY

Game Process

Last updated 1 year ago

Pixudi game process is based on the mechanics of classic board games but also has advantages provided by the blockchain. This is a step-by-step instruction:

  1. After logging in, a user chooses to create their own game or to join one of the existing rooms.

  2. When all players joined the game, the story starts. The first player to make a move rolls the dice. Their character moves on the board according to the number that came up.

  3. The board that users play on represent a map with 70-100 reference points - a path that users need to overcome to get to the finish line. About 30% of those points are complicated by events. When a player reaches a 'blank' point (not complicated by an event), the turn goes to the next player. However, if a player reaches a complicated point, some scenario event happens resulting in a positive or a negative outcome for the player.

  4. Players can use special power-ups (items) to overcome bad events such as curses or just get closer to victory.

  5. Players roll the die turn by turn until they run out of moves. When this happens, the game ends and players receive experience points, event points (if they played on the seasonal event board), and a prize pool (if any).

đŸĒ
Creating your own game
List of active games
Game process
Map example (day version)
Map example (night version)