> For the complete documentation index, see [llms.txt](https://docs.pixudi.com/pixudi-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pixudi.com/pixudi-manual/gameplay/game-process.md).

# Game Process

Pixudi game process is based on the mechanics of classic board games but also has advantages provided by the blockchain. This is a step-by-step instruction:

1. After logging in, a user chooses to create their own game or to join one of the existing rooms.

   <figure><img src="https://1871755014-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaJbUGSBf7SQ1cteREBpv%2Fuploads%2F7YQ2xUjEzlnbUgQSg8vC%2FFireShot%20Capture%20001%20-%20Pixudi%20-%2080.89.239.207.png?alt=media&amp;token=a6674cf9-a91c-49d2-a6a0-a91ad88ff8d9" alt=""><figcaption><p>Creating your own game</p></figcaption></figure>

   <figure><img src="https://1871755014-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaJbUGSBf7SQ1cteREBpv%2Fuploads%2Fm9E9w3EsEZ7zkYOBYSC2%2Fgames%20list.png?alt=media&amp;token=c927afd2-3332-4d3a-b99d-bb21690e432a" alt=""><figcaption><p>List of active games</p></figcaption></figure>

2. When all players joined the game, the story starts. The first player to make a move rolls the dice. Their character moves on the board according to the number that came up.

   <figure><img src="https://1871755014-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaJbUGSBf7SQ1cteREBpv%2Fuploads%2F6GpY3usBABw0GQpLSUNA%2Fimage%201.png?alt=media&amp;token=b5095744-20df-4684-a759-be948c28116b" alt=""><figcaption><p>Game process</p></figcaption></figure>

3. The board that users play on represent a map with 70-100 reference points - a path that users need to overcome to get to the finish line. About 30% of those points are complicated by events. When a player reaches a 'blank' point (not complicated by an event), the turn goes to the next player. However, if a player reaches a complicated point, some scenario event happens resulting in a positive or a negative outcome for the player.

   <figure><img src="https://1871755014-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaJbUGSBf7SQ1cteREBpv%2Fuploads%2F9tBynv2uSCV1XbojbH3e%2FBoard%20(1)%201.png?alt=media&amp;token=49ee44e6-74d1-4980-8838-b8f799a50d56" alt=""><figcaption><p>Map example (day version)</p></figcaption></figure>

   <figure><img src="https://1871755014-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaJbUGSBf7SQ1cteREBpv%2Fuploads%2FnFq8E7XhUHoegXStrGKi%2FNIght%20board%201%20(1).png?alt=media&amp;token=4d1e593f-8ce0-4f52-8cc7-21cb2079c9d2" alt=""><figcaption><p>Map example (night version)</p></figcaption></figure>

4. Players can use special power-ups (items) to overcome bad events such as curses or just get closer to victory.

5. Players roll the die turn by turn until they run out of moves. When this happens, the game ends and players receive experience points, event points (if they played on the seasonal event board), and a prize pool (if any).


---

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