💠Spaces
Spaces
Space 37 - shop. By standing on it, players can buy items from a merchant.
Spaces 66-73 - Pastafarian temple. If the player releases a bottle of macaroni while standing on these squares, the FSM will reward him with a cursed pearl (50%), a random item (30%), or coins (20%).
Space 61 - freezing. If a player stands on it, there is a 50% chance that he will be caught by robbers and shown a random number from 1 to 6, which he will have to roll to free himself. This is how it should work:
the player was captured, saw the number;
the player rolls the dice until the required number is thrown, and he is given one throw per turn;
the player can pay and continue playing. The initial release price is 30% of shards, then it increases by 10% with each move until it reaches 100%
after release, the price is reset, that is, at the next freeze it will be 30% of the new balance
You cannot use items responsible for movement (hourglass, tide clock, musk, magic wand)
another player can use the mask and switch with the one standing on the freeze square
in the event of a duel, the winner remains on this square
Space 53 - abandoned grave. There are two thieves arguing here. They can be given 39 coins or a mystery ring to receive a cursed pearl in return. If you don’t give them anything, that is, if you pass them by, they will just continue to argue.
Space 44 - bank. Everyone who passes through this cell contributes 5% to the bank (but not less than 5 and not more than what the player has, i.e. min(balance, max(5, ceil(0.05 * balance)))) of the amount he has him coins. The first one not to pass, but to stand on this square through this cell, takes all the coins. If suddenly two players stop on a bank cell two times in a row, the second one will simply take 0 coins.
Spaces 30 and 63 - cave. Here the player has a 70% chance of finding the chest or losing half the coins with a 30% chance. In the chest you can find from zero to three pearls, as well as, with a 2% probability, part of a concentric disk. If the cave is open - the first case, if it is closed, then 70% we lose half the coins, and 30% - nothing.
Spaces 29 and 32, 34 and 46, 36 and 72, 20 and 70, 20 and 38, 30 and 63 - here the player can choose which direction to go next. You can't go there.
Spaces 36 - with a 20% probability, when passing through this cell, the player can be transferred to any other (which one is determined randomly). After moving, the player continues walking. Example: the player rolls 6, walks 2 cells to a random cell, reaches it, then a message pops up for him and a button that needs to be pressed (if he is in those 20%), he is moved to a random cell and he continues to walk the remaining steps.
Space 64 - haunted house. If a player stops here, a random item or a random amount of coins will disappear.
Spaces 0-1, 27-31 - berth Here players can take part in the cursed race.
Spaces 0-14, 21-28 - coastline. Here players can take part in a ship duel if they stand on the same square.
Space 41 - altar. If the player stops here, the passage through the cave is blocked or opened if it was closed. If the passage is closed, but someone tries to go through the cave, then they will lose half of their coins with a 70% chance.
Spaces 11, 25, 47, 62, 65 - Curse Space, but here the player can lose not only 3 coins (100%), but also an item (20%) or even a pearl with a probability of 10%. That is, the player can only lose coins, coins + item, coins + pearl, coins + items + pearl.
Space 15 - Robin Hood Space
Spaces 8 and 73 - Magic Artifact Space, you can find a random item on them (any, the probabilities are equal)
Space 56 - Battle space
Space 66 - Automat
Spaces 27, 39 and 48 - Treasure Seeker's Space, here you can find coins or a random item (50% - coins, 5% for each item that can be found in the chest (10 in total)). In terms of probabilities, everything is the same as on the first board, only instead of 5 shards there is one item (random), and in the chest there is a pearl instead of a stone.
Space 3 - the one who stopped here is transferred to any other random cell
All other space - Blessing Space
Areas
0 | Dock, beach | 22 | Beach | 44 | Village | 66 | Temple |
1 | Dock, beach | 23 | Beach | 45 | Village | 67 | Temple |
2 | Beach | 24 | Beach | 46 | Cemetery | 68 | Temple |
3 | Beach | 25 | Beach | 47 | Cemetery | 69 | Temple |
4 | Beach | 26 | Beach | 48 | Cemetery | 70 | Temple |
5 | Beach | 27 | Dock, beach | 49 | Cemetery | 71 | Temple |
6 | Beach | 28 | Dock, beach | 50 | Cemetery | 72 | Temple |
7 | Beach | 29 | Dock | 51 | Cemetery | 73 | Temple |
8 | Beach | 30 | Dock, cave | 52 | Cemetery | ||
9 | Beach | 31 | Dock | 53 | Cemetery | ||
10 | Beach | 32 | Village | 54 | Cemetery | ||
11 | Beach | 33 | Village | 55 | Cemetery | ||
12 | Beach | 34 | Village | 56 | Cemetery | ||
13 | Beach | 35 | Village | 57 | Cemetery | ||
14 | Beach | 36 | Village | 58 | Cemetery | ||
15 | - | 37 | Village | 59 | Cemetery | ||
16 | - | 38 | Village | 60 | - | ||
17 | - | 39 | Village | 61 | - | ||
18 | - | 40 | Village | 62 | - | ||
19 | - | 41 | Village | 63 | Cave | ||
20 | - | 42 | Village | 64 | - | ||
21 | Beach | 43 | Village | 65 | - |
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